UnitedFacets is a collection of scripts for the Unity game engine that allows implementation of distributed Unity applications. Specifically, it can be used for frame synchronization of multiple Unity application instances over a network interface using an MPI based Softlock mechanism. Moreover, the scripts allow for synchronization of Unity Transforms and distribution of Events across Unity application instances. Finally, a set of Editor Scripts allows creating a Unity camera system that mimics a real-world display setup (e.g. tiled display wall).
Sigitov, A., Staadt, O., & Hinkenjann, A. (2016). Distributed Unity Applications. In C. Stephanidis (Ed.), HCI International 2016 – Posters’ Extended Abstracts (Vol. 617, pp. 138–143). Cham: Springer International Publishing. Retrieved from http://link.springer.com/10.1007/978-3-319-40548-3_23