Skip to content
Anton Sigitov

Anton Sigitov

  • Home
  • About Me
  • All Posts
  • Publications
  • Projects
  • Apps
  • Experiments
  • Resources
  • Privacy Policy
  • LinkedIn
  • ResearchGate
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy

Buy me a coffee ;)

Did you like what you have just read? Then buy me a coffee ;) Thank you!

Popular Posts

  • How to Add Font Awesome to an ASP.NET Core Web Application (Core Version 2.0 and higher) 9.8k views
  • How to work with an SQLite Database in a Unity 2018 application 4.1k views
  • How to handle Enums in ASP.NET Core Web applications 3.3k views

Recent Posts

  • [Xamarin.Forms] How to Set DatePicker’s MaximumDate to Current Date in XAML
  • [Xamarin.Forms iOS] How to Override the Text of the SearchBar’s Cancel Button
  • Flashcard: Mergesort
  • Flashcard: Quicksort
  • Flashcard: SOLID design principle

Archives

  • April 2021
  • March 2021
  • June 2020
  • May 2020
  • January 2020
  • December 2019
  • November 2019
  • September 2019
  • August 2019
  • June 2019
  • May 2019
  • March 2019
  • February 2019
  • January 2019
  • April 2018
  • March 2017
  • September 2016
  • August 2016

Tag: Wall-sized Display

Running a Unity3D Application on a 72 Megapixel Display

Share this:

  • Print
  • Facebook
  • Twitter
  • LinkedIn

Like this:

Like Loading...
Posted on March 5, 2017February 27, 2019Categories Video WallTags Distributed Application, MPI, Unity, Unity3D, Wall-sized DisplayLeave a comment on Running a Unity3D Application on a 72 Megapixel Display

Posts navigation

Page 1 Page 2 Next page
Privacy Policy Proudly powered by WordPress
%d bloggers like this: