Publications

2018

Sigitov, A., Staadt, O., & Hinkenjann, A. (2018). Towards Intelligent Interfaces for Mixed-Focus Collaboration. In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization  - UMAP ’18 (pp. 287–292). Singapore, Singapore: ACM Press. https://doi.org/10.1145/3213586.3225239
Sigitov, A., Staadt, O., Hinkenjann, A., & Kruijff, E. (2018). Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays. In Proceedings of the 2018 Conference on Human Information Interaction & Retrieval (CHIIR ’18) (pp. 305–308). ACM Press. https://doi.org/10.1145/3176349.3176870

2016

Sigitov, A., Kruijff, E., Trepkowski, C., Staadt, O., & Hinkenjann, A. (2016). The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems. In Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS ’16) (pp. 241–249). ACM Press. https://doi.org/10.1145/2992154.2992165
Sigitov, A. (2016). Effects of Workspace Awareness and Territoriality in Environments with Large, Shared Displays (pp. 1–6). ACM Press. https://doi.org/10.1145/3009939.3009940
Sigitov, A., Staadt, O., & Hinkenjann, A. (2016). Distributed Unity Applications. In C. Stephanidis (Ed.), HCI International 2016 – Posters’ Extended Abstracts (Vol. 617, pp. 138–143). Cham: Springer International Publishing. Retrieved from http://link.springer.com/10.1007/978-3-319-40548-3_23

2015

Sigitov, A., Roth, T., & Hinkenjann, A. (2015). Enabling global illumination rendering on large, high-resolution displays (pp. 18–24). IEEE. https://doi.org/10.1109/SEARIS.2015.7854097
Sigitov, A., Scherfgen, D., Hinkenjann, A., & Staadt, O. (2015). Adopting a Game Engine for Large, High-Resolution Displays. Procedia Computer Science, 75, 257–266. https://doi.org/10.1016/j.procs.2015.12.246

2013

Sigitov, A., Hinkenjann, A., & Roth, T. (2013). Towards VR-based Systems for School Experiments. Procedia Computer Science, 25, 201–210. https://doi.org/10.1016/j.procs.2013.11.025
Sigitov, A., Roth, T., Mannuss, F., & Hinkenjann, A. (2013). DRiVE: An example of distributed rendering in virtual environments. In 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) (pp. 33–40). IEEE. https://doi.org/10.1109/SEARIS.2013.6798106

Whitepapers:

  • Compass: Interaction Technique for Distraction Free Search on Large Displays pdf

Downloads:

  • Distributed Unity Applications: Evaluation of Approaches (Poster @ HCI International 2016) pdf