Sigitov, A. (2021). Behavioral patterns of individuals and groups during co-located collaboration on large, high-resolution displays.


Sigitov, A., Hinkenjann, A., Kruijff, E., & Staadt, O. (2019). Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays. Frontiers in Robotics and AI, 6, 128.


Sigitov, A., Staadt, O., & Hinkenjann, A. (2018). Towards Intelligent Interfaces for Mixed-Focus Collaboration. Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization  - UMAP ’18, 287–292.
Sigitov, A., Staadt, O., Hinkenjann, A., & Kruijff, E. (2018). Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays. Proceedings of the 2018 Conference on Human Information Interaction & Retrieval (CHIIR ’18), 305–308.


Sigitov, A., Kruijff, E., Trepkowski, C., Staadt, O., & Hinkenjann, A. (2016). The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems. Proceedings of the 2016 ACM on Interactive Surfaces and Spaces (ISS ’16), 241–249.
Sigitov, A. (2016). Effects of Workspace Awareness and Territoriality in Environments with Large, Shared Displays. 1–6.
Sigitov, A., Staadt, O., & Hinkenjann, A. (2016). Distributed Unity Applications. In C. Stephanidis (Ed.), HCI International 2016 – Posters’ Extended Abstracts (Vol. 617, pp. 138–143). Springer International Publishing.


Sigitov, A., Roth, T., & Hinkenjann, A. (2015). Enabling global illumination rendering on large, high-resolution displays. 18–24.
Sigitov, A., Scherfgen, D., Hinkenjann, A., & Staadt, O. (2015). Adopting a Game Engine for Large, High-Resolution Displays. Procedia Computer Science, 75, 257–266.


Sigitov, A., Hinkenjann, A., & Roth, T. (2013). Towards VR-based Systems for School Experiments. Procedia Computer Science, 25, 201–210.
Sigitov, A., Roth, T., Mannuss, F., & Hinkenjann, A. (2013). DRiVE: An example of distributed rendering in virtual environments. 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 33–40.


  • Compass: Interaction Technique for Distraction Free Search on Large Displays pdf


  • Distributed Unity Applications: Evaluation of Approaches (Poster @ HCI International 2016) pdf